Monday, August 10, 2015

ElemenTerra VR Demo Experience

There are many words I can use to describe my experience with modern virtual reality.  From trying Team Fortress Two on Oculus DK2, to using the theater experience on the Samsung Gear VR headset, my experiences have varied from vomit inducing motion sickness to mind blowing impressive.  This is a new format that no one can deny, will someday be how future entertainment will be experienced.  There is no doubt that this format of technology can expand one form of entertainment that has had a hard time evolving, video gaming.  
Oculus VR headsets have been one of the most popular devices over the past couple of years that have had many developers create demos that can potentially be in mass production very soon.  We can all see these demos being played by famous YouTubers such as Markiplier and Pewdiepie with all claiming that their experiences are deep, almost real immersion.  On screen, most of these games seem lack luster and graphically could use some work, but it isn’t until a person who actually experiences the new developed kit Oculus, it is realized the virtual reality potential this motion sensing technology, offered by Sixense, has.
So we have the tech, all that is left is the game, correct?  Out of the many demos out there, I have had the privilege of testing out a newly in production game created by a group of highly talented students, talented volunteers and USC alums at USC’s Advanced Gaming Program called ElemenTerra.  Led by a Max Pittsley (Project Lead, Co-Producer and System Architect), Camille Kanengiser (Co-Producer, Art Director), Luke Patterson (Engineering Lead) and Xander Morgan (Usability Lead), ElemenTerra is a sandbox game playable on Oculus that allows players to create a world as you see fit, using natural resources and anything the world has to offer as tools to create what your limitless imagination can produce at that moment.  Using in game mechanics, that can only be described for now as completely innovating for a sandbox game, and in game movements that don’t trigger the brain’s vomit inducing senses, the vertical slice that both Max and Camille led their team into creating was intended to be a 5 minute demo.  In reality, this demo had me occupied for 14 recorded minutes with no end in sight.
What makes ElemenTerra a much more immersive and entertaining game than dare I say, Minecraft, is its beautifully animated art design and in game mechanics.  Beginning with the art design, ElemenTerra is nothing less than brightly and beautifully pleasing.  Smooth textures and natural color schemes on the surfaces of land and plant life give this game an almost comforting animation not seen in many other games.  Personally, I see it not being comparable to many other games and when experienced, the surface of this world plays around like clay and is pleasant to look at with many different smooth colors that match the tone of what is not only around on the surface, but also atmosphere of the sky.  Players will occasionally look up to see a magnificently colored bird flying over or shooting stars soaring above like fireworks.  As explained by Max, what is seen in the animation and art style now in this short section is what they hope to polish up when the finish product is on its way.   Ignoring small visual effects like unpolished water animations and depth means play testers will see an art style for a VR game that can immerse players into a virtual 3D coloring book that is pleasing to the eyes and a nice change in animation within a sandbox game that is not “blocky” or stale in color.
Mechanically, this demo offered me something many other demos failed to offer.  In game mechanics, it included new ways of altering the world around you that has not yet been seen other sandbox games (unless you have demoed the game you will know, so for those that haven’t yet, trust when I say this new game mechanic is pretty fascinating).  You are allowed to roam as you please and alter the world around you by creating tunnels and landscapes with luscious vegetation and fly over your creations to examine the top down perspective of your planet.  Easy to understand mechanics make ElemenTerra a very natural game play but what makes this game unique from most other demos and ports for the Oculus is the way players are allowed to move in world.  For those that have not yet experience VR headsets, it is important to note that a player’s mind may sometimes fail to interpret in game movement as movement that their body is not doing which can lead to very nauseating feelings afterwards.  Ports like Half Life 2 are known to have this effect because of the rapid movements done through joysticks.  What Elementerra does to negate motion sickness is create natural movement scheme that the motion sensing technology can pick up.  All in game mechanics come naturally, nothing feels out of place when moving around Elementerra and this is all thanks to the Sixense motion tech the developers are working around, making this one of the most naturally moving and immersive VR demos I have had the pleasure of play testing.
When putting all this into consideration, ElemenTerra can be seen as a VR game with much potential.  It immersed me completely and made me forget about the real world around me and instead focus on what more I can add to my planet I was allowed to create.  Anyone can easily spend a lot of time in this game to create whatever they can imagine and as a sandbox game it is on a different level of gameplay.  From the play test, there was very little similarities to other sandbox games, for example Minecraft.  Both games allow you to explore a vast unknown world and alter it as you see fit, and after spending many countless hours on Minecraft, it can easily be said that ElemenTerra will not be a direct competition to Minecraft.  This is because of what each game tries to sell to its players.  Minecraft sells adventure and exploration as key features to its players with creation as a side option for those that want to create scale replicas or dream homes.  From the very beginning, if you are playing on “survival mode”, players must quickly explore and gather supplies in a completely destructive universe.  What ElemenTerra sells to its players from the very beginning is creation.  From the in game tools, to what you see within your world you are given full freedom to alter as you please and experiment with nature itself.  It is a natural, free and potentially feels like a true sandbox. This is the cup of tea anyone would enjoy after a long day of harsh labor with no urgency, no worries and because of this, both of these sandbox games are on completely different levels.  Similar to what we see between Star Wars and Star Trek, both the same genre but selling audiences different taste of the genre. 
This is saying a lot about a game in early development, but the team of USC students who have added 8,000 plus hours to develop this game, in a span of around 15 months, have breathed new life into the sandbox genre within virtual reality.  For these developers there is still much work to be done, but the potential of this game shines brightly in this demo.  For those interested in experiencing this demo, you can catch them at VRLA Expo on August 29th.  


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